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PROJECTS
UI/UX Game Design Pipeline Process
A final project showcasing the design process for creating a FPS player profile screen, completed for the ELVTR UI/UX for Gaming course with Ariel Mallo. It also illustrates a variety of Figma techniques.
UX/UI Game Design Analysis & Redesign
This project is a comprehensive study of UX/UI game design done in conjunction with ELVTR UX/UI for Gaming course with Ivy Sang. It features an analysis of Minecraft Dungeons and the process in implementing changes, including a redesign in the style of Super Mario.
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